Designing a ComicQu Application for VIII Graders’ Reading – Writing Assessment
Abstract
This study aimed at producing media that contain the "ComicQu" application as media. This type of research is R&D (Research and Development) using the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. In the process of collecting data, several instruments such as interviews, observation, documentation, questionnaires, and tests were employed. The obtained data were analyzed both descriptively and statistically. This research product consisted of a smartphone application with 3 quiz parts and contains 10 questions for each section. Twenty students of the 8th Graders of a State Junior High School in Yogyakarta were involved as the participants. The study revealed that the designed product was appropriate to use as an alternative media for: 1) The product was designed based on the Needs Analysis results; 2) Results on Md (Mean Difference) computation between the average scores of pre-and posttest on the learners’ reading-writing skills showed Md = 78,2 > 63,2 which was considered significantly higher than the demanded school’s KKM (Kriteria Ketuntasan Minimum) or the Minimum Criteria of Learners’ learning Mastery; 3) Expert Judgement also revealed coefficient scores respectively 98.34 from the ELT expert and 78.75 from the IT expert. Thus, it can be concluded that "ComicQu" is appropriately to use as an alternative media to improve the learners’ reading-writing skills of English particularly at the understudied class.
Keywords
Full Text:
PDFReferences
Aldoobie, N. (2015). ADDIE Model. American International Journal of Contemporary Research, 68.
Arikunto, Suharsimi. (2006). Prosedur Penelitian : Suatu Pendekatan Praktik (6th Ed). Jakarta : PT Rineka Cipta.
Brown, H. D. (2004). Language Assessment Principles and Practices. New York: Pearson Education Limited.
Hermayawati, (2018). Research in English Language Teaching : Theary and Sample Study. Yogyakarta : Mbridge Press.
Ibarra Saiz MS, Rodriguez Gomez G, Gomez G Ruiz (2012) Benefits of E-Assessment and Peer-Assessment : Strategies and Practice. Revista Educ 359 -206 : 231.
McQuiggan, Scott, Lucy Kosturko, Jamie McQuiggan, and Jennifer
Sabourin. (2015). Mobile Learning : A Handbook for Developers, Educators, and Learners. New Jersey : John Wiley & Sons, Inc.
Permendikbud. (2015). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia nomor 53 tahun 2015, tentang Penilaian hasil belajar Pendidik pada pendidikan dasar danpendidikan menengah.
Ramadiani, Azainil, Haryaka, U., Agus, F. & Kridalaksana, A. H. (2017). User Satisfaction Model for E-learning Using Smartphone. In Procedia Computer Science (Vol.116, pp. 373 - 380).
Sasso, S., & Ritzen, J. (2016). Sectoral Cognitive Skills, R&D, and
Productivity:. IZA – Institute of Labor Economics, 2.
Sugiyono, (2012). Metode Penelitian Pendekatan, Pendidikan
Kuantitatif Kualitatif dan R&D. Bandung : Alfabeta.
Sugiyono, (2014). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung : Alfabeta.
DOI: https://doi.org/10.26486/jele.v5i2.1139
Refbacks
- There are currently no refbacks.
Copyright of JELE (Journal of English Language and Education), ISSN 2541-6421 (online), ISSN 2460-7142 (print) Gedung LPPM Universitas Mercu Buana Yogyakarta.
Kampus I : Jl. Wates Km. 10 Yogyakarta 55753. Telp: 0274-6498212, 6498211, Fax. 0274-6498213
Email: jele@mercubuana-yogya.ac.id
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.